# Microsoft Developer Studio Project File - Name="g2demo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=g2demo - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "g2demo.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "g2demo.mak" CFG="g2demo - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "g2demo - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "g2demo - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "g2demo - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "src/GIF" /I "./src" /I "src" /I "src/PS" /I "src/WIN32" /I "src/GD" /I "src/FIG" /D "NDEBUG" /D "G2DLL" /D "DO_GIF" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "DO_PS" /D "DO_FIG" /D "DO_WIN32" /D "DO_WMF32" /D "DO_EPSF" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /libpath:"./Release" # SUBTRACT LINK32 /verbose !ELSEIF "$(CFG)" == "g2demo - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "g2demo__" # PROP BASE Intermediate_Dir "g2demo__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "src/gd" /I "./src" /I "src" /I "src/PS" /I "src/WIN32" /I "src/GD" /I "src/FIG" /D "_DEBUG" /D "DO_GD" /D "DO_EPSF_CLIP" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "DO_PS" /D "DO_FIG" /D "DO_WIN32" /D "DO_WMF32" /D "DO_EPSF" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /fo"g2_win32.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"./Debug" /libpath:"../gd" !ENDIF # Begin Target # Name "g2demo - Win32 Release" # Name "g2demo - Win32 Debug" # Begin Source File SOURCE=.\demo\g2_test.c # End Source File # Begin Source File SOURCE=..\gdwin32\bgd.lib # End Source File # End Target # End Project