# Microsoft Developer Studio Project File - Name="g2" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=g2 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "g2.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "g2.mak" CFG="g2 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "g2 - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "g2 - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "g2 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../gdwin32" /I "./src" /I "../src" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "DO_PS" /D "DO_GIF" /D "DO_WIN32" /D "DO_FIG" /YX /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "g2 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /Z7 /Od /I "../gdwin32" /I "./src" /I "../src" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "DO_PS" /D "DO_GIF" /D "DO_WIN32" /D "DO_FIG" /FR /YX /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "g2 - Win32 Release" # Name "g2 - Win32 Debug" # Begin Source File SOURCE=.\src\g2_control_pd.c # End Source File # Begin Source File SOURCE=.\src\g2_device.c # End Source File # Begin Source File SOURCE=.\src\g2_fif.c # End Source File # Begin Source File SOURCE=.\src\FIG\g2_FIG.c # End Source File # Begin Source File SOURCE=.\src\gd\g2_gd.c # End Source File # Begin Source File SOURCE=.\src\g2_graphic_pd.c # End Source File # Begin Source File SOURCE=.\src\g2_physical_device.c # End Source File # Begin Source File SOURCE=.\src\PS\g2_PS.c # End Source File # Begin Source File SOURCE=.\src\g2_splines.c # End Source File # Begin Source File SOURCE=.\src\g2_ui_control.c # End Source File # Begin Source File SOURCE=.\src\g2_ui_device.c # End Source File # Begin Source File SOURCE=.\src\g2_ui_graphic.c # End Source File # Begin Source File SOURCE=.\src\g2_ui_virtual_device.c # End Source File # Begin Source File SOURCE=.\src\g2_util.c # End Source File # Begin Source File SOURCE=.\src\g2_virtual_device.c # End Source File # Begin Source File SOURCE=.\src\Win32\g2_win32.c # End Source File # Begin Source File SOURCE=.\src\Win32\g2_win32_thread.c # End Source File # End Target # End Project